- The course focuses on modeling, sculpting, and texturing characters in Blender.
- Exporting models in formats like FBX or OBJ allows use in engines such as Unity or Unreal Engine.
- Rigging and animation basics taught can be adapted for most game engines.
- Learners may need to tweak shaders, materials, or skeleton setups depending on the engine.
- The skills gained are versatile for both 2D and 3D game development pipelines.

