- Designed for beginners to intermediate users.
- Covers full-body character modeling, including head, torso, arms, hands, legs, and feet.
- Utilizes Blender 2.8’s sculpting tools to add details like wrinkles and folds.
- Teaches baking normal maps for high-resolution details on low-poly models.
- Introduces PBR (Physically Based Rendering) materials using the Eevee render engine.
- Guides through texturing processes using Krita.
- Includes rigging the character with an armature and weight painting.
- Demonstrates lighting and rendering a turntable animation for presentation.

