1. Do I need prior drawing or animation experience to take this course?

No prior experience is required; the course is designed for beginners.It introduces classical 2D animation principles step by step.Hands-on ...

2. Will I learn the fundamentals of motion and timing in animation?

Yes, the course covers key animation principles such as timing, spacing, and anticipation.Learners practice creating smooth and believable ...

3. Can I use this course to animate characters and objects?

Yes, the course teaches animating both characters and inanimate objects.Learners practice frame-by-frame animation and applying motion ...

4. Will I learn how to plan and storyboard animations?

Yes, the course introduces storyboarding and planning sequences before animating.Learners practice sketching scenes, planning shots, and ...

5. Can I use this course to build a portfolio of 2D animation projects?

Yes, learners can create simple animation projects suitable for showcasing skills.Projects include short sequences, character motions, and ...

1. Do I need prior UI/UX or Figma experience to take this course?

No prior experience is required; the course is beginner-friendly.It introduces Figma’s interface, tools, and mobile UI/UX concepts step by ...

2. Will I learn how to design mobile app screens and interfaces?

Yes, the course covers designing user-friendly mobile screens with proper layout and hierarchy.Learners practice creating buttons, menus, ...

3. Can I use this course to create interactive prototypes?

Yes, the course teaches linking screens, adding transitions, and creating interactive flows.Learners practice simulating app navigation and ...

4. Will I learn basic UX principles and best practices?

Yes, the course introduces fundamental UX concepts such as user flow, usability, and accessibility.Learners practice designing screens with the ...

5. Can I use this course to build a portfolio of mobile app designs?

Yes, learners can create projects suitable for showcasing mobile UI/UX skills.Projects include multiple screens, interactive prototypes, and ...

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