What will you learn in Build Wireframes and Low-Fidelity Prototypes Course
Develop goal statements, storyboards (big-picture and close-up), and user flows.
Apply information architecture principles to organize mobile app layouts.
Create paper wireframes and transition them into digital wireframes using Figma.
Build paper prototypes and low-fidelity interactive prototypes in Figma, while identifying bias and deceptive UX patterns.
Program Overview
Module 1: Storyboarding & Wireframing
⏳ ~3 hours
Topics: Ideation with user research; goal statements; user flows; storyboard types (big-picture & close-up); introduction to wireframes.
Hands-on: 10 videos (~36 min), 11 readings (~58 min), 5 assignments including creating storyboards and sketches.
Module 2: Paper & Digital Wireframes
⏳ ~3 hours
Topics: Information architecture fundamentals; paper to digital wireframes conversion; Figma basics; key Gestalt principles (similarity, proximity, common region).
Hands-on: 10 videos (~57 min), 6 readings (~36 min), 4 assignments—wireframe creation in paper and Figma.
Module 3: Low-Fidelity Prototypes
⏳ ~4 hours
Topics: Low-fidelity prototyping principles; paper and digital prototype creation; bias and deceptive UX patterns; equitable design practices.
Hands-on: 13 videos (~57 min), 15 readings (~86 min), 4 assignments including building a lo-fi prototype in Figma; 1 plugin to highlight deceptive patterns.
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Job Outlook
Prepares learners for roles like Junior UX Designer, Interaction Designer, or UX/UI Specialist focusing on early-stage design and prototyping.
A core skill set for building a UX portfolio with real-world wireframes and prototypes.
Specification: Build Wireframes and Low-Fidelity Prototypes Course
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