What will you learn in Blender 2.8 Character Creation Course
Model and sculpt a foundational 3D character mesh in Blender 2.8
Refine high-resolution details using dynamic-topology sculpting tools
Bake normal maps and apply them to optimized low-poly models
Create realistic PBR materials with the Eevee render engine
Program Overview
Module 1: Introduction & Setup
⏳ 10 minutes
Topics: Blender 2.8 interface and preferences, project organization
Hands-on: Configure your workspace and import starter assets
Module 2: Modeling & Sculpting
⏳ 3 hours
Topics: Base mesh creation, edge-flow best practices, dynamic-topology sculpting
Hands-on: Build a character base mesh and sculpt primary anatomical forms
Module 3: Normal Mapping & Materials
⏳ 1 hour 30 minutes
Topics: High-to-low poly workflows, normal-map baking, Eevee PBR shader nodes
Hands-on: Bake normal maps and assign realistic PBR materials
Module 4: UV Mapping & Texture Painting
⏳ 1 hour 30 minutes
Topics: Smart UV unwrapping techniques, texture-painting workflows
Hands-on: Unwrap your model and paint diffuse, specular, and normal textures
Module 5: Rigging & Posing
⏳ 1 hour 45 minutes
Topics: Armature creation, inverse kinematics setups, bone constraints
Hands-on: Rig the character and test a range of dynamic poses
Module 6: Lighting, Rendering & Animation
⏳ 45 minutes
Topics: Eevee lighting setups, render settings, turntable animation basics
Hands-on: Light your scene and render a rotating turntable animation
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Job Outlook
Character Artists in the U.S. earn an average of $84,000–$90,000 per year
Employment of multimedia artists and animators projected to grow 4% through 2028
Blender skills are sought after in game development, film VFX, and indie studios
Freelance 3D asset creation offers remote and contract opportunities
Specification: Blender 2.8 Character Creation
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FAQs
- Designed for beginners to intermediate users.
- Covers full-body character modeling, including head, torso, arms, hands, legs, and feet.
- Utilizes Blender 2.8’s sculpting tools to add details like wrinkles and folds.
- Teaches baking normal maps for high-resolution details on low-poly models.
- Introduces PBR (Physically Based Rendering) materials using the Eevee render engine.
- Guides through texturing processes using Krita.
- Includes rigging the character with an armature and weight painting.
- Demonstrates lighting and rendering a turntable animation for presentation.
- Darrin Lile is a seasoned 3D artist with extensive experience in character modeling and animation.
- He has taught numerous courses on 3D modeling and animation, specializing in Blender.
- Known for his clear teaching style and comprehensive course materials.
- Blender 2.8: A free and open-source 3D creation suite.
- Krita: A free and open-source raster graphics editor, used for texture painting.
- Optional: A graphics tablet for more precise sculpting and texturing.
- Ability to model and sculpt detailed 3D characters.
- Understanding of normal map baking for efficient texturing.
- Skills in creating and applying PBR materials using Eevee.
- Proficiency in texturing workflows using Krita.
- Knowledge of rigging characters with armatures and weight painting.
- Experience in lighting and rendering character animations.
- Emphasis on creating game-ready characters with optimized workflows.
- Exposure to industry-standard tools and techniques.
- Completion of a comprehensive project suitable for portfolio inclusion.
- Understanding of the full character creation pipeline, from modeling to rendering.
- Preparation for roles in game development, animation, and visual effects industries.