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Blender 2.8 Character Creation

An in-depth, project-driven Blender 2.8 course that equips you to create, texture, rig, and render 3D characters from start to finish.

access

Lifetime

level

Beginner

certificate

Certificate of completion

language

English

What will you learn in Blender 2.8 Character Creation Course

  • Model and sculpt a foundational 3D character mesh in Blender 2.8

  • Refine high-resolution details using dynamic-topology sculpting tools

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  • Bake normal maps and apply them to optimized low-poly models

  • Create realistic PBR materials with the Eevee render engine

Program Overview

Module 1: Introduction & Setup

⏳ 10 minutes

  • Topics: Blender 2.8 interface and preferences, project organization

  • Hands-on: Configure your workspace and import starter assets

Module 2: Modeling & Sculpting

⏳ 3 hours

  • Topics: Base mesh creation, edge-flow best practices, dynamic-topology sculpting

  • Hands-on: Build a character base mesh and sculpt primary anatomical forms

Module 3: Normal Mapping & Materials

⏳ 1 hour 30 minutes

  • Topics: High-to-low poly workflows, normal-map baking, Eevee PBR shader nodes

  • Hands-on: Bake normal maps and assign realistic PBR materials

Module 4: UV Mapping & Texture Painting

⏳ 1 hour 30 minutes

  • Topics: Smart UV unwrapping techniques, texture-painting workflows

  • Hands-on: Unwrap your model and paint diffuse, specular, and normal textures

Module 5: Rigging & Posing

⏳ 1 hour 45 minutes

  • Topics: Armature creation, inverse kinematics setups, bone constraints

  • Hands-on: Rig the character and test a range of dynamic poses

Module 6: Lighting, Rendering & Animation

⏳ 45 minutes

  • Topics: Eevee lighting setups, render settings, turntable animation basics

  • Hands-on: Light your scene and render a rotating turntable animation

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Job Outlook

  • Character Artists in the U.S. earn an average of $84,000–$90,000 per year

  • Employment of multimedia artists and animators projected to grow 4% through 2028

  • Blender skills are sought after in game development, film VFX, and indie studios

  • Freelance 3D asset creation offers remote and contract opportunities

9.7Expert Score
Highly Recommendedx
This course walks you through every step of character creation in Blender 2.8—from modeling and sculpting to texturing, rigging, and rendering—using practical, project-based exercises to reinforce each stage.
Value
9
Price
9.2
Skills
9.4
Information
9.5
PROS
  • End-to-end workflow covers all character-creation phases
  • Hands-on practice in every module ensures skill mastery
  • Taught by a certified Blender trainer with industry insights
CONS
  • Steep learning curve for absolute beginners without prior 3D experience
  • No built-in quizzes or knowledge checks to test understanding

Specification: Blender 2.8 Character Creation

access

Lifetime

level

Beginner

certificate

Certificate of completion

language

English

FAQs

  • Designed for beginners to intermediate users.
  • Covers full-body character modeling, including head, torso, arms, hands, legs, and feet.
  • Utilizes Blender 2.8’s sculpting tools to add details like wrinkles and folds.
  • Teaches baking normal maps for high-resolution details on low-poly models.
  • Introduces PBR (Physically Based Rendering) materials using the Eevee render engine.
  • Guides through texturing processes using Krita.
  • Includes rigging the character with an armature and weight painting.
  • Demonstrates lighting and rendering a turntable animation for presentation.
  • Darrin Lile is a seasoned 3D artist with extensive experience in character modeling and animation.
  • He has taught numerous courses on 3D modeling and animation, specializing in Blender.
  • Known for his clear teaching style and comprehensive course materials.
  • Blender 2.8: A free and open-source 3D creation suite.
  • Krita: A free and open-source raster graphics editor, used for texture painting.
  • Optional: A graphics tablet for more precise sculpting and texturing.
  • Ability to model and sculpt detailed 3D characters.
  • Understanding of normal map baking for efficient texturing.
  • Skills in creating and applying PBR materials using Eevee.
  • Proficiency in texturing workflows using Krita.
  • Knowledge of rigging characters with armatures and weight painting.
  • Experience in lighting and rendering character animations.
  • Emphasis on creating game-ready characters with optimized workflows.
  • Exposure to industry-standard tools and techniques.
  • Completion of a comprehensive project suitable for portfolio inclusion.
  • Understanding of the full character creation pipeline, from modeling to rendering.
  • Preparation for roles in game development, animation, and visual effects industries.
Course | Career Focused Learning Platform
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