a

Blender 2.8 Game Character Creation

An end-to-end Blender course that teaches game artists to sculpt, texture, rig, and export polished characters optimized for real-time engines.

access

Lifetime

level

Beginner

certificate

Certificate of completion

language

English

What will you learn in Blender 2.8 Game Character Creation Course

  • Model detailed, game-ready characters in Blender 2.8 using sculpting and retopology

  • Create realistic textures with PBR workflows: baking normal/ao maps and painting in Blender’s Texture Paint

  • Rig characters with armatures and weight-painting to enable smooth animations

​​​​​​​​​​

  • Pose and export characters to game engines (Unity/Unreal) with proper scale and bone hierarchy

  • Optimize mesh topology and UV layouts for performance-sensitive real-time applications

Program Overview

Module 1: Introduction & Workflow Overview

⏳ 30 minutes

  • Topics: Course pipeline, Blender 2.8 interface, file organization best practices

  • Hands-on: Set up your project folders and Blender preferences for character creation

Module 2: Sculpting the High-Poly Model

⏳ 2 hours

  • Topics: Multiresolution vs. dynamic topology, core brushes (Clay, Grab, Snake Hook)

  • Hands-on: Sculpt a stylized human head, focusing on anatomy landmarks and form

Module 3: Retopology & Low-Poly Modeling

⏳ 1.5 hours

  • Topics: Retopology tools (Shrinkwrap, BSurface), quad flow and loop edge placement

  • Hands-on: Retopologize your sculpt to create a clean, animation-ready mesh

Module 4: UV Unwrapping & Baking Maps

⏳ 1 hour

  • Topics: UV seams placement, island packing, baking normals/ambient occlusion

  • Hands-on: Unwrap the low-poly character and bake high-poly detail into a normal map

Module 5: PBR Texturing in Blender

⏳ 1.5 hours

  • Topics: Principled BSDF, texture painting layers, smart masks, miner-based workflow

  • Hands-on: Paint diffuse, roughness, and metallic maps directly on your character

Module 6: Rigging & Weight Painting

⏳ 1.5 hours

  • Topics: Armature creation, bone hierarchy, Inverse Kinematics (IK), weight-painting tools

  • Hands-on: Rig your low-poly character, set up an IK walk cycle, and refine deformations

Module 7: Posing & Export to Game Engines

⏳ 1 hour

  • Topics: Pose library, FBX export settings, scale/unit considerations for Unity/Unreal

  • Hands-on: Pose your character and export a game-ready FBX, test import in Unity/Unreal

Module 8: Optimization & Final Polish

⏳ 1 hour

  • Topics: Decimation for LODs, collider mesh creation, final material tweaks

  • Hands-on: Generate lower-resolution LODs and create a simple collider mesh for game use

Get certificate

Job Outlook

  • Game Character Artist roles require mastery of sculpting, retopology, and texturing—salaries range $55,000–$85,000+

  • Additional opportunities as 3D generalists, environment artists, and technical art positions in indie and AAA studios

  • Portfolio-ready character workflows accelerate hiring prospects in game development and real-time visualization

9.6Expert Score
Highly Recommendedx
This course equips artists with end-to-end character creation skills tailored for real-time applications, blending sculpting, retopology, texturing, and rigging into a coherent workflow.
Value
9
Price
9.2
Skills
9.4
Information
9.5
PROS
  • Covers both high-poly sculpting and low-poly optimization for game engines
  • Hands-on modules mirror professional pipelines, from UVs to FBX export
  • Balances artistic guidance with technical rigging and baking workflows
CONS
  • Focused on stylized human characters creature and hard-surface character workflows require additional study
  • Blender-specific tools; Blender version updates may shift UI elements

Specification: Blender 2.8 Game Character Creation

access

Lifetime

level

Beginner

certificate

Certificate of completion

language

English

Blender 2.8 Game Character Creation
Blender 2.8 Game Character Creation
Course | Career Focused Learning Platform
Logo