What will you learn in Blender 2.8 Game Character Creation Course
Model detailed, game-ready characters in Blender 2.8 using sculpting and retopology
Create realistic textures with PBR workflows: baking normal/ao maps and painting in Blender’s Texture Paint
Rig characters with armatures and weight-painting to enable smooth animations
Pose and export characters to game engines (Unity/Unreal) with proper scale and bone hierarchy
Optimize mesh topology and UV layouts for performance-sensitive real-time applications
Program Overview
Module 1: Introduction & Workflow Overview
⏳ 30 minutes
Topics: Course pipeline, Blender 2.8 interface, file organization best practices
Hands-on: Set up your project folders and Blender preferences for character creation
Module 2: Sculpting the High-Poly Model
⏳ 2 hours
Topics: Multiresolution vs. dynamic topology, core brushes (Clay, Grab, Snake Hook)
Hands-on: Sculpt a stylized human head, focusing on anatomy landmarks and form
Module 3: Retopology & Low-Poly Modeling
⏳ 1.5 hours
Topics: Retopology tools (Shrinkwrap, BSurface), quad flow and loop edge placement
Hands-on: Retopologize your sculpt to create a clean, animation-ready mesh
Module 4: UV Unwrapping & Baking Maps
⏳ 1 hour
Topics: UV seams placement, island packing, baking normals/ambient occlusion
Hands-on: Unwrap the low-poly character and bake high-poly detail into a normal map
Module 5: PBR Texturing in Blender
⏳ 1.5 hours
Topics: Principled BSDF, texture painting layers, smart masks, miner-based workflow
Hands-on: Paint diffuse, roughness, and metallic maps directly on your character
Module 6: Rigging & Weight Painting
⏳ 1.5 hours
Topics: Armature creation, bone hierarchy, Inverse Kinematics (IK), weight-painting tools
Hands-on: Rig your low-poly character, set up an IK walk cycle, and refine deformations
Module 7: Posing & Export to Game Engines
⏳ 1 hour
Topics: Pose library, FBX export settings, scale/unit considerations for Unity/Unreal
Hands-on: Pose your character and export a game-ready FBX, test import in Unity/Unreal
Module 8: Optimization & Final Polish
⏳ 1 hour
Topics: Decimation for LODs, collider mesh creation, final material tweaks
Hands-on: Generate lower-resolution LODs and create a simple collider mesh for game use
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Job Outlook
Game Character Artist roles require mastery of sculpting, retopology, and texturing—salaries range $55,000–$85,000+
Additional opportunities as 3D generalists, environment artists, and technical art positions in indie and AAA studios
Portfolio-ready character workflows accelerate hiring prospects in game development and real-time visualization
Specification: Blender 2.8 Game Character Creation
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