Blender for Complete and Total Beginners
A clear, hands-on introduction to Blender that equips absolute beginners with the essential modeling, shading, and animation skills needed to create simple 3D scenes.
What will you learn in Blender for Complete and Total Beginners Course
Navigate Blender’s interface: 3D Viewport, Outliner, Properties, and custom workspaces
Create basic 3D models using mesh primitives, extrusion, loop cuts, and modifiers
Apply materials and textures using the Shader Editor and image-based workflows
Set up lighting and render scenes with both Eevee and Cycles render engines
Animate simple objects with keyframes, the Graph Editor, and basic interpolation
Program Overview
Module 1: Getting Started & Interface Tour
⏳ 45 minutes
Topics: Download/install Blender, workspace layouts, viewport navigation, selecting and transforming objects
Hands-on: Customize your default workspace and navigate a sample scene
Module 2: Basic Modeling & Mesh Editing
⏳ 1 hour 15 minutes
Topics: Adding primitives, Edit Mode vs. Object Mode, extrude, inset, loop cut, merge vertices
Hands-on: Build a simple coffee mug model using extrusion and bevel modifiers
Module 3: Modifiers & Procedural Modeling
⏳ 1 hour
Topics: Subdivision Surface, Mirror, Array, Boolean, and Solidify modifiers
Hands-on: Create a repeating fence post using Array + Mirror; refine with Subdivision
Module 4: UV Unwrapping & Texturing
⏳ 1 hour
Topics: Mark seams, unwrap strategies, baking basic ambient occlusion, applying image textures
Hands-on: UV-unwrap your mug model and apply a label texture
Module 5: Materials & Shading Basics
⏳ 1 hour
Topics: Principled BSDF shader, color, roughness, metallic properties, node basics
Hands-on: Create a metal and ceramic material and assign appropriately
Module 6: Lighting & Rendering
⏳ 1 hour
Topics: Point/area/directional lights, HDRI environment lighting, Eevee vs. Cycles settings
Hands-on: Light your scene for a product shot and render in both engines
Module 7: Simple Animation & Keyframing
⏳ 1 hour
Topics: Setting keyframes, timeline vs. dope sheet, basic interpolation, playblast
Hands-on: Animate your mug rotating 360° and export a quick viewport preview
Module 8: Final Project – Showcase Scene
⏳ 1 hour
Topics: Scene composition, camera setup, render layers, final output settings
Hands-on: Assemble a simple tabletop scene with your modeled object, add camera animation, and render a short clip
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Job Outlook
Basic Blender skills open doors to roles like 3D Generalist, Junior Modeler, and Motion Graphics Assistant
Widely used in indie game dev, YouTube content creation, and freelance platforms for quick product visualizations
Entry-level Blender artists can expect freelance rates of $20–$50/hour or salaries of $45,000–$65,000/year in studio settings
Mastery of foundational workflows accelerates progression into specialized areas like sculpting, rigging, and VFX
- Focus on core features without overwhelming options
- Clear, concise exercises that build a tangible project at each step
- Covers both Eevee and Cycles to give a taste of real-time and path-traced rendering
- Limited depth on sculpting, particle systems, and advanced animation
- Does not cover Python scripting or add-on workflows
Specification: Blender for Complete and Total Beginners
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