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Design & Prototype a Mobile UI/UX Experience – Learn Figma

A comprehensive, project-driven Figma course that equips you to craft and test polished mobile app prototypes from concept through developer handoff.

access

Lifetime

level

Beginner

certificate

Certificate of completion

language

English

What will you learn in Design & Prototype a Mobile UI/UX Experience – Learn Figma Course

  • Understand mobile UI/UX principles: touch targets, navigation patterns, and platform guidelines

  • Build interactive prototypes with Figma’s Auto Layout, Variants, and Smart Animate

  • Conduct user flows and wireframing to validate information architecture and interactions

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  • Collaborate effectively: versioning, comments, and developer handoff with Inspect and Export features

  • Test and iterate prototypes on real devices using Figma Mirror and user-feedback integrations

Program Overview

Module 1: Foundations of Mobile UX

⏳ 45 minutes

  • Topics: Mobile interaction patterns, platform conventions (iOS vs. Android), touch ergonomics

  • Hands-on: Sketch low-fidelity wireframes for a simple onboarding flow

Module 2: Getting Started with Figma

⏳ 1 hour

  • Topics: Figma UI overview, frames vs. groups, asset management, plugins

  • Hands-on: Set up your first mobile file with device presets and import assets

Module 3: Layout & Auto Layout Basics

⏳ 1 hour

  • Topics: Auto Layout principles, padding/margin controls, responsive resizing

  • Hands-on: Build a responsive card list component that adjusts to varying content lengths

Module 4: Components, Variants & Design Systems

⏳ 1.5 hours

  • Topics: Creating reusable components, defining Variants for states, publishing libraries

  • Hands-on: Develop a button component with Default, Hover, Pressed, and Disabled states

Module 5: Prototyping Interactions

⏳ 1 hour

  • Topics: Link between frames, overlay modals, Smart Animate for micro-interactions

  • Hands-on: Prototype a bottom-sheet menu and transition it with easing curves

Module 6: User Flows & Information Architecture

⏳ 1 hour

  • Topics: Mapping flows, branching scenarios, usability heuristics

  • Hands-on: Create a flow chart for onboarding, then link your wireframes into a clickable prototype

Module 7: Collaboration & Feedback

⏳ 45 minutes

  • Topics: Commenting, version history, shared libraries, handoff with Inspect panel

  • Hands-on: Invite a peer to review, respond to feedback, and generate spec exports for developers

Module 8: Testing & Iteration with Figma Mirror

⏳ 45 minutes

  • Topics: Mobile preview, usability testing integrations, gathering user feedback

  • Hands-on: Test your prototype on a smartphone via Figma Mirror and iterate based on observations

Module 9: Final Project – End-to-End Mobile App Prototype

⏳ 2 hours

  • Topics: Combining wireframes, visual design, and interactions into a cohesive app experience

  • Hands-on: Design and prototype a mini task-management app with at least five screens and interactive flows

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Job Outlook

  • UI/UX designers proficient in Figma are in high demand for roles like Mobile App Designer, Product Designer, and Interaction Designer

  • Salaries range from $70,000 to $110,000+ depending on experience and region

  • Expertise in rapid prototyping accelerates hiring in startups, agencies, and in-house product teams

  • Strong Figma skills facilitate collaboration with developers and product managers, boosting project success

9.7Expert Score
Highly Recommendedx
This course delivers a structured, end-to-end approach to designing and prototyping mobile experiences in Figma, perfect for both newcomers and transitioning designers.
Value
9
Price
9.2
Skills
9.4
Information
9.5
PROS
  • Emphasizes real-world mobile patterns and accessibility best practices
  • Balances wireframing, visual design, and interactive prototyping seamlessly
  • Strong focus on collaboration workflows and device testing
CONS
  • Limited coverage of advanced user-testing methodologies and analytics integration
  • Primarily covers mobile; desktop and web considerations are out of scope

Specification: Design & Prototype a Mobile UI/UX Experience – Learn Figma

access

Lifetime

level

Beginner

certificate

Certificate of completion

language

English

FAQs

  • No prior experience is required; the course is beginner-friendly.
  • It introduces Figma’s interface, tools, and mobile UI/UX concepts step by step.
  • Hands-on exercises help learners design simple screens and interactive prototypes.
  • Basic computer literacy and familiarity with mobile apps can help but are not mandatory.
  • By the end, learners can confidently create and prototype mobile app experiences in Figma.
  • Yes, the course covers designing user-friendly mobile screens with proper layout and hierarchy.
  • Learners practice creating buttons, menus, forms, and navigation elements.
  • Techniques include aligning elements, using grids, and consistent typography.
  • Hands-on exercises demonstrate creating visually appealing and functional app screens.
  • Advanced UI design patterns may require further study or practice.
  • Yes, the course teaches linking screens, adding transitions, and creating interactive flows.
  • Learners practice simulating app navigation and user interactions.
  • Techniques include using Figma’s prototyping tools, gestures, and micro-interactions.
  • Hands-on exercises help validate app design ideas before development.
  • Advanced prototype interactions may require further exploration of Figma features.
  • Yes, the course introduces fundamental UX concepts such as user flow, usability, and accessibility.
  • Learners practice designing screens with the user in mind and improving interaction design.
  • Techniques include wireframing, layout optimization, and visual hierarchy.
  • Hands-on exercises help create intuitive and user-friendly app experiences.
  • Advanced UX strategies may require additional learning and real-world practice.
  • Yes, learners can create projects suitable for showcasing mobile UI/UX skills.
  • Projects include multiple screens, interactive prototypes, and complete app flows.
  • Hands-on exercises provide practical examples to demonstrate proficiency in Figma.
  • Portfolio-ready projects help learners apply for internships, freelance work, or job opportunities.
  • Advanced portfolio work may require additional projects and creative exploration.
Design & Prototype a Mobile UI/UX Experience – Learn Figma
Design & Prototype a Mobile UI/UX Experience – Learn Figma
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