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Learn 3D Animation – The Ultimate Blender 4.3+ A-Z Guide

An extensive, project-based Blender course that equips you with the skills and confidence to create fully textured, rigged, and animated 3D scenes.

access

Lifetime

level

Beginner

certificate

Certificate of completion

language

English

What will you learn in Learn 3D Animation – The Ultimate Blender 4.3+ A-Z Guide Course

  • Navigate Blender’s interface: 3D Viewport, Outliner, Properties, and workspace layouts

  • Model low- and high-poly assets using box modeling, edge looping, and sculpting techniques

  • UV-unwrap models, create PBR textures in Blender’s shader editor, and bake maps (normal, AO)

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  • Rig characters and mechanical models with armatures, weight painting, and inverse kinematics

  • Animate objects and characters using keyframes, the Graph Editor, and NLA tracks

  • Render photorealistic images and animations with Cycles and Eevee, including lighting and compositing

Program Overview

Module 1: Blender Basics & Navigation

⏳ 1 hour

  • Topics: Interface overview, viewport navigation, selection modes, workspaces

  • Hands-on: Customize your startup file and navigate a sample scene

Module 2: Polygon Modeling Techniques

⏳ 2 hours

  • Topics: Extrude, bevel, loop cuts, modifiers (Mirror, Subdivision Surface)

  • Hands-on: Model a stylized prop (e.g., vase or stylus) with clean topology

Module 3: Sculpting & Retopology

⏳ 1.5 hours

  • Topics: Sculpt brushes, dynamic topology, multiresolution modifier, retopology tools

  • Hands-on: Sculpt organic details on a base mesh and retopologize for animation

Module 4: UV Unwrapping & Texturing

⏳ 2 hours

  • Topics: Mark seams, unwrap workflow, node-based material creation, PBR shader setup

  • Hands-on: UV-unwrap a complex model and build a principled BSDF material with image textures

Module 5: Rigging & Skinning

⏳ 1.5 hours

  • Topics: Armature creation, bone hierarchy, weight painting, IK/FK switching

  • Hands-on: Rig a simple character or mechanical limb and test deformations

Module 6: Animation Workflow

⏳ 2 hours

  • Topics: Keyframing, Graph Editor, Dope Sheet, NLA strips, shape-key animation

  • Hands-on: Animate a walk cycle or mechanical movement loop

Module 7: Lighting, Rendering & Compositing

⏳ 2 hours

  • Topics: HDRI vs. area lights, Cycles/Eevee settings, render layers, compositor nodes

  • Hands-on: Light a product shot, render in Cycles, and apply color grading in the compositor

Module 8: Final Project – Short Animated Scene

⏳ 3 hours

  • Topics: Project planning, scene layout, asset integration, final render settings

  • Hands-on: Create a brief animated sequence combining modeling, texturing, rigging, and lighting

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Job Outlook

  • Blender proficiency is increasingly valued for roles in indie game development, animation studios, and freelance visualization

  • Positions include 3D Modeler, Character Animator, Environment Artist, and Motion Designer

  • Freelancers charge $30–$100+ per asset or $250–$800+ per finished animation; studio salaries range $50,000–$90,000+ annually

9.6Expert Score
Highly Recommendedx
This course offers an end-to-end pipeline from modeling through animation and rendering, making it ideal for aspiring 3D generalists.
Value
9
Price
9.2
Skills
9.4
Information
9.5
PROS
  • Balanced mix of technical tools and creative workflows
  • Real-world project modules consolidate learning into a tangible animated scene
  • Covers both Cycles and Eevee, preparing you for various production needs
CONS
  • Fast-paced for complete novices; prior 3D or Blender exposure recommended
  • Does not delve deeply into physics simulations or advanced node scripting

Specification: Learn 3D Animation – The Ultimate Blender 4.3+ A-Z Guide

access

Lifetime

level

Beginner

certificate

Certificate of completion

language

English

Learn 3D Animation – The Ultimate Blender 4.3+ A-Z Guide
Learn 3D Animation – The Ultimate Blender 4.3+ A-Z Guide
Course | Career Focused Learning Platform
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