What will you learn in Learn Blender 3D Modeling for Unity Video Game Development Course
Model and sculpt detailed 3D assets in Blender, optimized for real-time game engines
UV-unwrap, texture, and bake materials for efficient Unity workflows
Rig characters and set up basic animations using Blender’s armature system
Export assets via FBX/GLTF to Unity, maintaining scale, hierarchy, and animation data
Integrate models into Unity: set up materials, colliders, and prefabs for game use
Program Overview
Module 1: Blender Interface & Basics
⏳ 1 hour
Topics: Viewport navigation, object vs. edit mode, outliner, and collections
Hands-on: Customize your workspace and create a simple block-out model
Module 2: Modeling Techniques
⏳ 2 hours
Topics: Extrude, loop cuts, bevel, subdivision surface, and edge flow best practices
Hands-on: Build a low-poly game asset (e.g., crate or barrel) with clean topology
Module 3: UV Unwrapping & Texturing
⏳ 2 hours
Topics: Smart vs. manual seams, unwrap strategies, baking normals/ambient occlusion
Hands-on: UV-unwrap your asset and bake a high-to-low poly normal map
Module 4: Materials & Texture Painting
⏳ 1.5 hours
Topics: Principled BSDF, PBR workflow, texture painting layers, and export settings
Hands-on: Paint base color and roughness maps directly in Blender for your model
Module 5: Rigging & Basic Animation
⏳ 1.5 hours
Topics: Armature creation, weight painting, IK/FK setup, simple walk cycle animation
Hands-on: Rig a low-poly character and animate a basic idle or walk loop
Module 6: Exporting to Unity
⏳ 1 hour
Topics: FBX vs. GLTF pipelines, export scale, axis corrections, animation baking
Hands-on: Export your rigged asset and import it into a new Unity project
Module 7: Unity Integration & Prefabs
⏳ 1 hour
Topics: Material assignment, collider setup, prefab creation, and draw-call optimization
Hands-on: Create a prefab, assign PBR materials, and add a simple mesh collider
Module 8: Final Project – Game‐Ready Asset Pack
⏳ 2 hours
Topics: Asset pack organization, naming conventions, LOD generation, performance checks
Hands-on: Produce a small themed pack (e.g., medieval props) and demonstrate them in a Unity scene
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Job Outlook
Demand for real-time 3D artists is high in indie and AAA game studios, VR/AR development, and simulation industries
Roles include 3D Modeler, Technical Artist, and Environment Artist
Freelance rates range $30–$75 per asset; studio salaries average $55,000–$90,000+ annually
Unity-focused pipelines accelerate entry into game dev projects and interactive experiences
Specification: Learn Blender 3D Modeling for Unity Video Game Development
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