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Learn Blender 3D Modeling for Unity Video Game Development

A focused and practical Blender-to-Unity masterclass that guides you through modeling, texturing, rigging, and prefabs to produce game-ready assets with confidence.

access

Lifetime

level

Beginner

certificate

Certificate of completion

language

English

What will you learn in Learn Blender 3D Modeling for Unity Video Game Development Course

  • Model and sculpt detailed 3D assets in Blender, optimized for real-time game engines

  • UV-unwrap, texture, and bake materials for efficient Unity workflows

  • Rig characters and set up basic animations using Blender’s armature system

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  • Export assets via FBX/GLTF to Unity, maintaining scale, hierarchy, and animation data

  • Integrate models into Unity: set up materials, colliders, and prefabs for game use

Program Overview

Module 1: Blender Interface & Basics

⏳ 1 hour

  • Topics: Viewport navigation, object vs. edit mode, outliner, and collections

  • Hands-on: Customize your workspace and create a simple block-out model

Module 2: Modeling Techniques

⏳ 2 hours

  • Topics: Extrude, loop cuts, bevel, subdivision surface, and edge flow best practices

  • Hands-on: Build a low-poly game asset (e.g., crate or barrel) with clean topology

Module 3: UV Unwrapping & Texturing

⏳ 2 hours

  • Topics: Smart vs. manual seams, unwrap strategies, baking normals/ambient occlusion

  • Hands-on: UV-unwrap your asset and bake a high-to-low poly normal map

Module 4: Materials & Texture Painting

⏳ 1.5 hours

  • Topics: Principled BSDF, PBR workflow, texture painting layers, and export settings

  • Hands-on: Paint base color and roughness maps directly in Blender for your model

Module 5: Rigging & Basic Animation

⏳ 1.5 hours

  • Topics: Armature creation, weight painting, IK/FK setup, simple walk cycle animation

  • Hands-on: Rig a low-poly character and animate a basic idle or walk loop

Module 6: Exporting to Unity

⏳ 1 hour

  • Topics: FBX vs. GLTF pipelines, export scale, axis corrections, animation baking

  • Hands-on: Export your rigged asset and import it into a new Unity project

Module 7: Unity Integration & Prefabs

⏳ 1 hour

  • Topics: Material assignment, collider setup, prefab creation, and draw-call optimization

  • Hands-on: Create a prefab, assign PBR materials, and add a simple mesh collider

Module 8: Final Project – Game‐Ready Asset Pack

⏳ 2 hours

  • Topics: Asset pack organization, naming conventions, LOD generation, performance checks

  • Hands-on: Produce a small themed pack (e.g., medieval props) and demonstrate them in a Unity scene

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Job Outlook

  • Demand for real-time 3D artists is high in indie and AAA game studios, VR/AR development, and simulation industries

  • Roles include 3D Modeler, Technical Artist, and Environment Artist

  • Freelance rates range $30–$75 per asset; studio salaries average $55,000–$90,000+ annually

  • Unity-focused pipelines accelerate entry into game dev projects and interactive experiences

9.6Expert Score
Highly Recommendedx
A concise, project-driven course that equips you with end-to-end Blender modeling and Unity integration skills—ideal for aspiring game artists.
Value
9
Price
9.2
Skills
9.4
Information
9.5
PROS
  • Focuses on game-ready workflows—low-poly, PBR, and engine integration
  • Hands-on modules mirror real studio pipelines from modeling to prefab setup
  • Covers both creative (modeling/texturing) and technical (rigging/export) aspects
CONS
  • Limited time on advanced sculpting or high-poly asset creation
  • Assumes basic familiarity with Unity; absolute beginners may need supplemental Unity tutorials

Specification: Learn Blender 3D Modeling for Unity Video Game Development

access

Lifetime

level

Beginner

certificate

Certificate of completion

language

English

Learn Blender 3D Modeling for Unity Video Game Development
Learn Blender 3D Modeling for Unity Video Game Development
Course | Career Focused Learning Platform
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