a

Unreal Engine: Open World Landscapes

A detailed, exercise-driven Unreal Engine 4 course that teaches you to create, optimize, and export massive open-world landscapes from start to finish.

access

Lifetime

level

Beginner

certificate

Certificate of completion

language

English

What will you learn in Unreal Engine: Open World Landscapes Course

  • Download, install, and set up Unreal Engine 4 for level design projects

  • Create and stitch together multiple landscapes to craft expansive open-world environments

​​​​​​​​​​

  • Sculpt terrain features—mountains, valleys, plateaus, and caves—using the Landscape tools

  • Design and apply landscape materials and textures (mud, grass, rock, snow) for realistic surfaces

Program Overview

Module 1: Project Setup & Interface Familiarization

⏳ 1 hour

  • Topics: Unreal Engine installation; Landscape tool overview; workspace configuration

  • Hands-on: Launch your first UE4 project and configure the Landscape editing layout

Module 2: Importing & Stitching Landscapes

⏳ 2 hours

  • Topics: Importing real-world heightmaps; aligning and merging multiple landscapes

  • Hands-on: Import two heightmaps and stitch them seamlessly into one world

Module 3: Sculpting Terrain Features

⏳ 3 hours

  • Topics: Sculpt vs. smooth brushes; carving plateaus, valleys, and caves

  • Hands-on: Sculpt a dynamic terrain featuring mountains, valleys, and cave entrances

Module 4: Materials & Texture Painting

⏳ 2 hours

  • Topics: Creating landscape materials; layer blending; texture painting workflows

  • Hands-on: Build a multi-layer material and paint mud, grass, and rock textures

Module 5: Foliage & Splines Placement

⏳ 2 hours

  • Topics: Foliage tool settings; procedural foliage volumes; spline placement for roads/rivers

  • Hands-on: Populate your environment with grass, trees, and spline-based roads

Module 6: Environmental Effects & Lighting

⏳ 2 hours

  • Topics: Day/night cycle setup; volumetric fog; directional light and post-process effects

  • Hands-on: Create a switching day/night system and add atmospheric fog and God rays

Module 7: Performance Profiling & Optimization

⏳ 2 hours

  • Topics: Profiling tools; LOD settings; streaming large worlds in and out

  • Hands-on: Profile your level, adjust LODs, and configure World Composition streaming

Module 8: Reporting & Export

⏳ 2 hours

  • Topics: Report generation; exporting to PDF and DWG; archiving best practices

  • Hands-on: Generate a full lighting-analysis report and export level geometry as DWG

Get certificate

Job Outlook

  • The average 3D Environment Artist in the U.S. earns $39.46 per hour (approx. $82,070 annually)

  • Demand for Level Designers and Environment Artists is growing as open-world and simulation titles rise in popularity

  • Skills in landscape creation and optimization open roles in AAA game studios, indie developers, and architectural visualization

  • Freelance opportunities abound for rapid prototyping and asset-pack creation

9.7Expert Score
Highly Recommendedx
Greg Wondra’s hands-on course covers every aspect of open-world level design in Unreal Engine 4—from project setup and terrain sculpting to foliage placement, environmental effects, and performance optimization
Value
9
Price
9.2
Skills
9.4
Information
9.5
PROS
  • In-depth, practical exercises in every module
  • Real-world tips for performance profiling and streaming large worlds
  • Includes downloadable assets and project files for hands-on practice
CONS
  • Assumes basic UE4 familiarity; absolute beginners may need a primer
  • Limited coverage of Blueprint-driven procedural systems

Specification: Unreal Engine: Open World Landscapes

access

Lifetime

level

Beginner

certificate

Certificate of completion

language

English

Unreal Engine: Open World Landscapes
Unreal Engine: Open World Landscapes
Course | Career Focused Learning Platform
Logo