What will you in Blender Character Creator for Video Games (Updated to 4.2) Course
- Model human and creature characters from reference images using Blender’s sculpting and mesh tools
- Retopologize and UV-unwrap your sculpts for clean, efficient topology and texture mapping
- Paint textures and apply realistic materials with Blender’s shading system and PBR workflows
- Rig characters with bones and weight-painting for natural deformation and posing
- Animate character actions using keyframes, shape keys, and the Graph Editor
Program Overview
Module 1: Introduction & Setup
⏳ 30 minutes
Installing Blender and configuring interface layouts
Importing reference images and setting up project files
Module 2: Sculpting the Base Mesh
⏳ 1 hour
Blocking out primary shapes with dynamic topology
Refining anatomy landmarks and facial features
Module 3: Retopology & UV Unwrapping
⏳ 1 hour
Creating a low-poly mesh over the sculpt for animation readiness
Seam placement and unwrapping for efficient texture space
Module 4: Texturing & Shading
⏳ 1 hour
Painting base colors and detail maps with Texture Paint
Building PBR materials (albedo, roughness, normal maps) in the Shader Editor
Module 5: Rigging & Skinning
⏳ 1 hour
Adding an armature and creating bone hierarchies
Weight-painting for smooth joint deformation and corrective shape keys
Module 6: Character Posing & Shape Keys
⏳ 45 minutes
Posing your character using bone constraints and IK/FK setups
Creating facial expressions and corrective blend shapes
Module 7: Basic Character Animation
⏳ 1 hour
Keyframing walk and idle cycles
Using the Graph Editor to refine motion curves
Module 8: Rendering & Presentation
⏳ 30 minutes
Setting up lighting, cameras, and render settings in Eevee or Cycles
Compositing passes for final polish and exporting turntable animations
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Job Outlook
- Character artists skilled in Blender are in demand for indie and AAA game studios, animation houses, and VFX pipelines
- Applicable to roles such as 3D Character Modeler, Texture Artist, and Technical Rigger
- Blender proficiency opens doors to freelance work—game assets, VR/AR characters, and digital collectibles
- Builds a foundation for advanced work in sculpting (ZBrush), look-development, and pipeline integration
Specification: Blender Character Creator for Video Games (Updated to 4.2)
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