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Blender Character Creator for Video Games (Updated to 4.2)

An all-in-one Blender character-creation course that guides beginners through sculpting, texturing, rigging, and animating fully-rigged 3D characters with clarity and depth.

access

Lifetime

level

Beginner

certificate

Certificate of completion

language

English

What will you in Blender Character Creator for Video Games (Updated to 4.2) Course

  • Model human and creature characters from reference images using Blender’s sculpting and mesh tools
  • Retopologize and UV-unwrap your sculpts for clean, efficient topology and texture mapping
  • Paint textures and apply realistic materials with Blender’s shading system and PBR workflows

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  • Rig characters with bones and weight-painting for natural deformation and posing
  • Animate character actions using keyframes, shape keys, and the Graph Editor

Program Overview

Module 1: Introduction & Setup

⏳ 30 minutes

  • Installing Blender and configuring interface layouts

  • Importing reference images and setting up project files

Module 2: Sculpting the Base Mesh

⏳ 1 hour

  • Blocking out primary shapes with dynamic topology

  • Refining anatomy landmarks and facial features

Module 3: Retopology & UV Unwrapping

⏳ 1 hour

  • Creating a low-poly mesh over the sculpt for animation readiness

  • Seam placement and unwrapping for efficient texture space

Module 4: Texturing & Shading

⏳ 1 hour

  • Painting base colors and detail maps with Texture Paint

  • Building PBR materials (albedo, roughness, normal maps) in the Shader Editor

Module 5: Rigging & Skinning

⏳ 1 hour

  • Adding an armature and creating bone hierarchies

  • Weight-painting for smooth joint deformation and corrective shape keys

Module 6: Character Posing & Shape Keys

⏳ 45 minutes

  • Posing your character using bone constraints and IK/FK setups

  • Creating facial expressions and corrective blend shapes

Module 7: Basic Character Animation

⏳ 1 hour

  • Keyframing walk and idle cycles

  • Using the Graph Editor to refine motion curves

Module 8: Rendering & Presentation

⏳ 30 minutes

  • Setting up lighting, cameras, and render settings in Eevee or Cycles

  • Compositing passes for final polish and exporting turntable animations

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Job Outlook

  • Character artists skilled in Blender are in demand for indie and AAA game studios, animation houses, and VFX pipelines
  • Applicable to roles such as 3D Character Modeler, Texture Artist, and Technical Rigger
  • Blender proficiency opens doors to freelance work—game assets, VR/AR characters, and digital collectibles
  • Builds a foundation for advanced work in sculpting (ZBrush), look-development, and pipeline integration
9.7Expert Score
Highly Recommended
A hands-on, project-driven course that walks you through every step of creating, texturing, rigging, and animating high-quality characters in Blender.
Value
9.3
Price
9.5
Skills
9.7
Information
9.6
PROS
  • Clear, step-by-step sculpting to rigging pipeline with practical tips
  • Balanced focus on both artistic anatomy and technical workflows
CONS
  • Doesn’t cover advanced simulation or cloth/skin physics
  • Limited deep dive into facial rigging beyond basic shape keys

Specification: Blender Character Creator for Video Games (Updated to 4.2)

access

Lifetime

level

Beginner

certificate

Certificate of completion

language

English

Blender Character Creator for Video Games (Updated to 4.2)
Blender Character Creator for Video Games (Updated to 4.2)
Course | Career Focused Learning Platform
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