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Unreal Engine Blueprint Game Developer

A must-have Blueprint bootcamp that equips you to build, optimize, and debug complete gameplay systems in Unreal Engine—all without writing a line of C++.

access

Lifetime

level

Beginner

certificate

Certificate of completion

language

English

What will you in Unreal Engine Blueprint Game Developer Course

  • Grasp the fundamentals of Blueprint visual scripting and Unreal’s event-driven model
  • Create interactive gameplay mechanics without writing C++: events, functions, and macros
  • Use Blueprint variables, arrays, structs, and enums to manage game state and data

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  • Implement UI elements, UI logic, and HUD updates with UMG Blueprints
  • Communicate between actors and Blueprints via interfaces, event dispatchers, and direct references
  • Optimize and debug Blueprints using profiling tools and best practices

Program Overview

Module 1: Introduction to Blueprints & UE Setup

⏳ 30 minutes

  • Enabling the Blueprint editor, understanding nodes, pins, and execution flow

  • Creating your first Actor Blueprint and placing it in the level

Module 2: Variables, Functions & Macros

⏳ 1 hour

  • Defining variable types (Boolean, Integer, Float, Vector) and using default values

  • Building reusable functions and macros for cleaner graphs

Module 3: Events & Input Handling

⏳ 45 minutes

  • Handling player input (keyboard, mouse, gamepad) via Enhanced Input and key events

  • Responding to collision and overlap events with event nodes

Module 4: Actor Communication & Interfaces

⏳ 1 hour

  • Sending and receiving events with Blueprint Interfaces and Event Dispatchers

  • Casting and direct Blueprint-to-Blueprint references

Module 5: Working with Arrays & Data Structures

⏳ 45 minutes

  • Creating and manipulating arrays, loops, and using structs for complex data

  • Implementing inventory or spawn systems with dynamic arrays

Module 6: UI with UMG & Blueprint Logic

⏳ 1 hour

  • Designing Widgets: Buttons, Text, Progress Bars, and binding to Blueprint variables

  • Showing/hiding UI, capturing input focus, and updating HUD elements

Module 7: Blueprint Animation & Timeline

⏳ 45 minutes

  • Driving animations via Blueprint: playing montages, controlling animation states

  • Using Timelines for smooth movement, color changes, and parameter curves

Module 8: Debugging & Optimization

⏳ 30 minutes

  • Profiling Blueprint performance with the Blueprint Profiler and stat commands

  • Best practices: collapsing graphs, minimizing Tick usage, and event-driven design

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Job Outlook

  • Blueprint expertise is highly valued for roles like Technical Game Designer, Blueprint Developer, and VR/AR Prototyper
  • Enables rapid prototyping of gameplay mechanics without deep programming knowledge
  • Applicable in indie and AAA studios for level scripting, UI logic, and interactive demos
  • Provides a pathway to C++ integration and deeper Unreal Engine specializations
9.6Expert Score
Highly Recommended
An in-depth, hands-on Blueprint course that empowers designers and artists to script gameplay, UI, and logic entirely visually ideal for rapid prototyping and full production workflows.
Value
9.3
Price
9.5
Skills
9.7
Information
9.6
PROS
  • Clear, practical examples covering core Blueprint use cases
  • Strong emphasis on best practices and optimizing visual scripts
CONS
  • Limited coverage of advanced C++–to–Blueprint integration
  • No multiplayer replication patterns in Blueprint included

Specification: Unreal Engine Blueprint Game Developer

access

Lifetime

level

Beginner

certificate

Certificate of completion

language

English

Unreal Engine Blueprint Game Developer
Unreal Engine Blueprint Game Developer
Course | Career Focused Learning Platform
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