Introduction to Game Design Course Syllabus

Full curriculum breakdown — modules, lessons, estimated time, and outcomes.

Overview: This beginner-friendly course offers a hands-on introduction to the core principles of game design, focusing on creativity, prototyping, and player experience. Through five engaging modules and a final project, you'll explore game mechanics, systems, and design thinking using only paper and imagination—no coding required. With approximately 20-25 hours of flexible learning, you'll gain practical skills in designing, testing, and refining original games, culminating in a fully playable paper prototype. Developed by CalArts, this course blends theory with real-world design practices to launch your journey into game design.

Module 1: Defining Games

Estimated time: 4 hours

  • What is a game?
  • Key elements of games
  • Types of games
  • Analyzing games using basic frameworks

Module 2: The Elements of Game Design

Estimated time: 5 hours

  • Game mechanics, dynamics, and aesthetics
  • Designing goals and objectives
  • Creating rules and constraints
  • Pen-and-paper game design exercises

Module 3: Game Systems and Complexity

Estimated time: 5 hours

  • Introduction to systems thinking in games
  • Emergent gameplay and player agency
  • Managing complexity and clarity
  • Designing a simple rule-based gameplay system

Module 4: Prototyping and Playtesting

Estimated time: 5 hours

  • Introduction to rapid prototyping
  • Conducting effective playtests
  • Using feedback loops for iteration
  • Observing and interpreting player behavior

Module 5: Designing for Experience

Estimated time: 5 hours

  • Emotional engagement in games
  • Incorporating storytelling and narrative
  • Creating immersive experiences
  • Revising prototypes with emotional or narrative goals

Module 6: Final Project

Estimated time: 6 hours

  • Build a complete paper-based game prototype
  • Conduct at least one round of playtesting
  • Submit a revised game with designer notes explaining design choices

Prerequisites

  • No prior coding experience required
  • No formal design background needed
  • Basic writing and drawing materials (paper, pen, markers)

What You'll Be Able to Do After

  • Explain foundational concepts of game design including mechanics, dynamics, and aesthetics
  • Analyze games using structured design frameworks
  • Design and iterate original game ideas using paper prototypes
  • Conduct playtests and apply feedback to improve gameplay
  • Create engaging player experiences through rules, narrative, and emotional design
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