Introduction to Game Design Course Syllabus
Full curriculum breakdown — modules, lessons, estimated time, and outcomes.
Overview: This beginner-friendly course offers a hands-on introduction to the core principles of game design, focusing on creativity, prototyping, and player experience. Through five engaging modules and a final project, you'll explore game mechanics, systems, and design thinking using only paper and imagination—no coding required. With approximately 20-25 hours of flexible learning, you'll gain practical skills in designing, testing, and refining original games, culminating in a fully playable paper prototype. Developed by CalArts, this course blends theory with real-world design practices to launch your journey into game design.
Module 1: Defining Games
Estimated time: 4 hours
- What is a game?
- Key elements of games
- Types of games
- Analyzing games using basic frameworks
Module 2: The Elements of Game Design
Estimated time: 5 hours
- Game mechanics, dynamics, and aesthetics
- Designing goals and objectives
- Creating rules and constraints
- Pen-and-paper game design exercises
Module 3: Game Systems and Complexity
Estimated time: 5 hours
- Introduction to systems thinking in games
- Emergent gameplay and player agency
- Managing complexity and clarity
- Designing a simple rule-based gameplay system
Module 4: Prototyping and Playtesting
Estimated time: 5 hours
- Introduction to rapid prototyping
- Conducting effective playtests
- Using feedback loops for iteration
- Observing and interpreting player behavior
Module 5: Designing for Experience
Estimated time: 5 hours
- Emotional engagement in games
- Incorporating storytelling and narrative
- Creating immersive experiences
- Revising prototypes with emotional or narrative goals
Module 6: Final Project
Estimated time: 6 hours
- Build a complete paper-based game prototype
- Conduct at least one round of playtesting
- Submit a revised game with designer notes explaining design choices
Prerequisites
- No prior coding experience required
- No formal design background needed
- Basic writing and drawing materials (paper, pen, markers)
What You'll Be Able to Do After
- Explain foundational concepts of game design including mechanics, dynamics, and aesthetics
- Analyze games using structured design frameworks
- Design and iterate original game ideas using paper prototypes
- Conduct playtests and apply feedback to improve gameplay
- Create engaging player experiences through rules, narrative, and emotional design