Build Wireframes and Low-Fidelity Prototypes Course Syllabus

Full curriculum breakdown — modules, lessons, estimated time, and outcomes.

Overview: This beginner-friendly course guides you through transforming user research into tangible wireframes and low-fidelity prototypes using Figma. You’ll learn to ideate effectively, create storyboards, apply information architecture, and build both paper and digital prototypes with a strong awareness of design ethics and bias. The course is structured into three core modules and a final project, totaling approximately 14 hours of hands-on learning. With lifetime access, you’ll gain practical experience ideal for building a strong UX portfolio.

Module 1: Storyboarding & Wireframing

Estimated time: 3 hours

  • Ideation with user research
  • Writing goal statements
  • Creating user flows
  • Developing big-picture and close-up storyboards
  • Introduction to wireframe concepts

Module 2: Paper & Digital Wireframes

Estimated time: 3 hours

  • Fundamentals of information architecture
  • Converting paper wireframes to digital
  • Getting started with Figma
  • Applying Gestalt principles: similarity, proximity, and common region

Module 3: Low-Fidelity Prototypes

Estimated time: 4 hours

  • Principles of low-fidelity prototyping
  • Building paper and digital prototypes in Figma
  • Identifying bias in design
  • Recognizing deceptive UX patterns
  • Practicing equitable design methods

Module 4: Final Project

Estimated time: 4 hours

  • Create a complete user flow with storyboards
  • Design paper and digital wireframes in Figma
  • Build an interactive low-fidelity prototype

Prerequisites

  • Familiarity with basic UX research concepts
  • Completion of introductory UX courses
  • Basic understanding of user-centered design principles

What You'll Be Able to Do After

  • Develop clear goal statements from user research
  • Create compelling storyboards and user flows
  • Design organized mobile app layouts using information architecture
  • Build wireframes using both paper and Figma
  • Prototype interactively at low fidelity while identifying bias and unethical patterns
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