Learn to Animate: Classical 2D Animation for Beginners Course Syllabus

Full curriculum breakdown — modules, lessons, estimated time, and outcomes.

Overview: This course provides a comprehensive introduction to classical 2D animation using After Effects, guiding beginners from foundational principles to a complete animated scene. Over approximately 9 hours of structured learning, you'll explore core animation concepts, hands-on techniques, and professional workflows. Each module builds on the last, combining theory with practical exercises, culminating in a polished final project. Designed for aspiring animators and motion-graphics artists, this course emphasizes real-world skills applicable to film, advertising, and digital media.

Module 1: Animation Foundations & Software Setup

Estimated time: 1 hours

  • Twelve principles of animation overview
  • UI tour of After Effects (or equivalent)
  • Set up your workspace
  • Import assets and create your first animated bounce

Module 2: Keyframes & Timing

Estimated time: 1.5 hours

  • Setting keyframes
  • Understanding frame rates
  • Timing charts
  • Spacing vs. timing

Module 3: Easing & Graph Editor Techniques

Estimated time: 1 hours

  • Ease In/Out
  • Custom bezier curves
  • Velocity graphs
  • Refine bounce animation using the graph editor

Module 4: Squash, Stretch & Overlap

Estimated time: 1 hours

  • Exaggeration principles
  • Squash & stretch mechanics
  • Secondary motion
  • Apply squash & stretch to a character limb

Module 5: Motion Paths & Puppet Tools

Estimated time: 1 hours

  • Creating and editing motion paths
  • Using puppeteer pins for organic movement
  • Animate a character walking along a curved path
  • Use puppet-pin joints for natural motion

Module 6: Final Project

Estimated time: 2 hours

  • Storyboard and plan a short animated scene
  • Layer your scene with character, background, and effects
  • Final polish including simple sound sync

Prerequisites

  • Basic familiarity with After Effects or similar animation software
  • Access to Adobe After Effects or equivalent software
  • Simple graphics or character assets (provided or self-created)

What You'll Be Able to Do After

  • Grasp core animation principles: timing, squash & stretch, anticipation, and follow-through
  • Master keyframing workflows in After Effects
  • Create smooth motion using easing, motion paths, and graph-editor adjustments
  • Design and animate characters with simple rigs and puppeting tools
  • Export polished animations for web, broadcast, and social media
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