Unreal Engine 4: How to Develop Your First Two Games Course Syllabus
Full curriculum breakdown — modules, lessons, estimated time, and outcomes.
Overview: This hands-on course guides beginners through the core workflows of Unreal Engine 4 by building two complete games from scratch. You'll progress through essential topics including editor navigation, level design, Blueprint scripting, character controls, AI behavior, visual effects, and UI creation. With over 6 hours of focused content, the course emphasizes practical, project-based learning to help you create polished interactive experiences. Each module builds on the last, culminating in a final project that combines all learned skills into a deployable game. Lifetime access allows you to learn at your own pace and revisit concepts as needed.
Module 1: Editor Essentials & Project Setup
Estimated time: 0.5 hours
- Installing Unreal Engine 4 and navigating the editor interface
- Organizing assets using the Content Browser
- Creating and configuring blank and template-based projects
- Managing scenes and understanding project structure
Module 2: Level Design & Environment Building
Estimated time: 1 hour
- Using BSP brushes for basic geometry and level blocking
- Sculpting terrain with landscape tools
- Placing foliage and setting up environmental workflows
- Applying textures, decals, and lighting for visual cohesion
Module 3: Blueprint Fundamentals
Estimated time: 1 hour
- Understanding Blueprint nodes and execution flow
- Creating variables, functions, and custom events
- Building reusable logic with function libraries
- Implementing an interactive door and light switch system
Module 4: Player Character & Controls
Estimated time: 0.75 hours
- Setting up a Character Blueprint
- Configuring input for keyboard/mouse and touch controls
- Implementing third-person and first-person camera systems
Module 5: Basic AI & Navigation
Estimated time: 1 hour
- Creating AI Controllers and Behavior Trees
- Setting up Blackboard assets for decision-making
- Generating NavMesh volumes for pathfinding
- Programming simple AI patrol logic
Module 6: Materials, Shaders & Visual Effects
Estimated time: 1 hour
- Building material graphs with parameters and masks
- Creating dynamic materials using Blueprint data
- Adding particle systems for visual effects
- Applying post-process volumes for atmosphere and mood
Module 7: UI & HUD with UMG
Estimated time: 0.75 hours
- Designing UMG widgets for health bars and menus
- Creating interactive crosshairs and HUD elements
- Binding widget variables to in-game Blueprint logic
Module 8: Packaging & Optimization
Estimated time: 0.5 hours
- Configuring build settings for Windows and mobile platforms
- Profiling performance using Stat commands
- Applying basic optimization techniques for smoother gameplay
Prerequisites
- Basic computer literacy
- Familiarity with navigating software interfaces
- No prior game development or coding experience required
What You'll Be Able to Do After
- Navigate the Unreal Engine 4 editor and manage project assets efficiently
- Design and build fully functional game levels using BSP and landscape tools
- Create gameplay mechanics using Blueprint visual scripting without coding
- Implement player controls, AI behavior, and dynamic environments
- Package and deploy interactive games to desktop and mobile platforms