Mini Course: Build Rock Paper Scissors with C++ Course Syllabus

Full curriculum breakdown — modules, lessons, estimated time, and outcomes.

Overview: This concise mini-course guides beginners through building a complete Rock Paper Scissors console game in C++ from scratch in under an hour. Each module adds a single feature, promoting modular design and hands-on learning. With lifetime access and a certificate of completion, this project-based course is ideal for reinforcing core C++ concepts like enums, random number generation, control flow, and function modularity.

Module 1: Course Introduction & Game Demo

Estimated time: 0.1 hours

  • Overview of project goals
  • Final gameplay demonstration
  • Understanding end-to-end game flow
  • Setting expectations for hands-on learning

Module 2: Environment Setup

Estimated time: 0.1 hours

  • Setting up a C++ compiler or IDE
  • Creating a new console application project
  • Understanding basic project structure
  • Preparing for hands-on implementation

Module 3: Defining Moves & Random Choice

Estimated time: 0.1 hours

  • Using enums to represent Rock, Paper, Scissors
  • Initializing random number generator (std::rand)
  • Implementing a function to return a random computer move
  • Integrating RNG with game logic

Module 4: Player Input & Validation

Estimated time: 0.1 hours

  • Using std::cin for player input
  • Validating user move selection
  • Handling invalid inputs and errors
  • Ensuring robust console interaction

Module 5: Round Outcome Logic

Estimated time: 0.1 hours

  • Comparing player and computer moves
  • Using conditional statements to determine win/lose/tie
  • Implementing determineWinner(player, computer) function
  • Returning outcome results clearly

Module 6: Modularization & Helper Functions

Estimated time: 0.1 hours

  • Breaking code into reusable functions
  • Organizing logic into separate helper units
  • Using header files for modularity
  • Improving code readability and testability

Module 7: Game Loop & Score Tracking

Estimated time: 0.1 hours

  • Implementing a while loop for repeated play
  • Tracking wins, losses, and draws
  • Displaying score between rounds
  • Allowing continuous gameplay

Module 8: Testing & Final Cleanup

Estimated time: 0.2 hours

  • Manually testing game scenarios
  • Handling edge cases
  • Adding code comments for clarity
  • Finalizing robust and clean implementation

Prerequisites

  • Basic understanding of C++ syntax
  • Familiarity with control flow (if/else, loops)
  • No prior project experience required

What You'll Be Able to Do After

  • Build a complete console-based game in C++
  • Apply procedural programming to real game logic
  • Write modular and testable C++ functions
  • Use core C++ features like enums, RNG, and I/O
  • Demonstrate foundational skills for technical interviews or entry-level roles
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