An Introduction to Interactive Programming in Python (Part 2) course Syllabus

Full curriculum breakdown — modules, lessons, estimated time, and outcomes.

This course is the second part of a two-course sequence that teaches fundamental programming concepts using Python, with a focus on building interactive applications and games. Through a hands-on, project-driven approach, you'll deepen your understanding of object-oriented and event-driven programming while creating animated, interactive programs. The course spans approximately 10–14 weeks with a weekly time commitment of 7–10 hours, combining video lectures, coding exercises, and peer-graded projects.

Module 1: Object-Oriented Programming Concepts

Estimated time: 10 hours

  • Introduction to classes and objects in Python
  • Defining and using attributes and methods
  • Designing class interfaces for reusability
  • Structuring larger programs using OOP principles

Module 2: Event-Driven Programming

Estimated time: 12 hours

  • Understanding event loops and callback functions
  • Handling keyboard input events
  • Processing mouse events and interactions
  • Using timers to control program flow

Module 3: Game Development Projects

Estimated time: 20 hours

  • Designing game logic and state management
  • Implementing animation and movement
  • Building collision detection systems
  • Integrating graphics and user interaction

Module 4: Code Organization and Debugging

Estimated time: 10 hours

  • Refactoring code for readability and scalability
  • Debugging interactive programs effectively
  • Applying structured programming best practices

Module 5: Final Project

Estimated time: 15 hours

  • Design and implement an original interactive game
  • Incorporate object-oriented design and event handling
  • Submit for peer review with documentation

Prerequisites

  • Completion of An Introduction to Interactive Programming in Python (Part 1) or equivalent experience
  • Familiarity with basic Python syntax and control structures
  • Understanding of functions, loops, and conditionals

What You'll Be Able to Do After

  • Build interactive programs using Python
  • Apply object-oriented programming principles effectively
  • Handle user input through keyboard and mouse events
  • Implement timers and animations in applications
  • Solve complex programming problems through project-based development
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