Conduct UX Research and Test Early Concepts Course Syllabus

Full curriculum breakdown — modules, lessons, estimated time, and outcomes.

Overview (80-120 words) describing structure and time commitment.

Module 1: Planning UX Research Studies

Estimated time: 5 hours

  • Understand project background and research goals
  • Define research questions and key performance indicators (KPIs)
  • Select appropriate research methodology
  • Recruit participants and develop a research script
  • Respect user privacy and data in research practices

Module 2: Conducting Research with Usability Studies

Estimated time: 3 hours

  • Conduct moderated and unmoderated usability studies
  • Apply best practices to reduce researcher bias
  • Ensure inclusivity in usability testing
  • Take effective notes during sessions

Module 3: Analyzing and Synthesizing Research Results

Estimated time: 2 hours

  • Analyze feedback from usability studies
  • Organize data using affinity diagrams
  • Identify patterns, themes, and insights
  • Derive actionable design recommendations

Module 4: Sharing Research Insights for Better Designs

Estimated time: 4 hours

  • Communicate findings with persuasive presentations
  • Tailor communication to different audiences
  • Present insights to stakeholders effectively
  • Use feedback to iterate on low-fidelity designs

Module 5: Portfolio Project: Iterating on a Mobile App Design

Estimated time: 6 hours

  • Apply UX research methods to a real-world project
  • Test early concepts and gather feedback
  • Revise low-fidelity prototypes based on insights

Module 6: Final Project

Estimated time: 4 hours

  • Compile research plan and study materials
  • Present findings and design iterations
  • Submit final portfolio piece for feedback

Prerequisites

  • No prior UX experience required
  • Basic computer literacy
  • Interest in user-centered design

What You'll Be Able to Do After

  • Plan and conduct usability studies
  • Synthesize user feedback into actionable insights
  • Present research findings persuasively
  • Iterate on low-fidelity designs based on research
  • Build a portfolio-ready UX research project
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