Design & Prototype a Mobile UI/UX Experience – Learn Figma Course Syllabus

Full curriculum breakdown — modules, lessons, estimated time, and outcomes.

This project-driven course guides you from mobile UX fundamentals to a fully interactive prototype, combining theory with hands-on Figma practice. Over approximately 8 hours of structured learning, you’ll progress through wireframing, responsive layout design, component creation, prototyping interactions, and real-device testing—culminating in a complete mobile app prototype. Each module includes practical exercises to reinforce key concepts and build portfolio-ready skills.

Module 1: Foundations of Mobile UX

Estimated time: 0.75 hours

  • Understand mobile interaction patterns and platform conventions (iOS vs. Android)
  • Learn touch target sizes and ergonomic considerations for thumb reach
  • Explore common navigation patterns in mobile apps
  • Sketch low-fidelity wireframes for a simple onboarding flow

Module 2: Getting Started with Figma

Estimated time: 1 hour

  • Navigate the Figma interface and understand core tools
  • Differentiate between frames, groups, and layers
  • Set up a mobile design file using device presets
  • Import and manage design assets and use basic plugins

Module 3: Layout & Auto Layout Basics

Estimated time: 1 hour

  • Apply Auto Layout to create flexible containers
  • Control padding and margins for consistent spacing
  • Enable responsive resizing for dynamic content
  • Build a responsive card list component that adapts to varying text lengths

Module 4: Components, Variants & Design Systems

Estimated time: 1.5 hours

  • Create reusable components for consistency
  • Define Variants for different states (e.g., default, hover, pressed)
  • Organize and publish design system libraries
  • Build a button component with Default, Hover, Pressed, and Disabled states

Module 5: Prototyping Interactions

Estimated time: 1 hour

  • Link frames to simulate user flows
  • Create overlay modals and bottom-sheet menus
  • Use Smart Animate for smooth micro-interactions
  • Apply easing curves to enhance transition realism

Module 6: Final Project

Estimated time: 2 hours

  • Design a mini task-management app with at least five screens
  • Integrate wireframes, visual design, and interactive flows
  • Conduct usability testing using Figma Mirror and iterate based on feedback

Prerequisites

  • Basic computer literacy
  • No prior design experience required
  • Access to a web browser and free Figma account

What You'll Be Able to Do After

  • Apply mobile UI/UX principles including touch targets and navigation patterns
  • Design responsive layouts using Figma’s Auto Layout and constraints
  • Create interactive prototypes with Smart Animate and overlays
  • Collaborate with peers and developers using comments, version history, and Inspect
  • Test prototypes on real devices and refine based on user feedback
View Full Course Review

Course AI Assistant Beta

Hi! I can help you find the perfect online course. Ask me something like “best Python course for beginners” or “compare data science courses”.