How to Make Tile Based Platform Games in Gamemaker Course
This course delivers solid, hands-on training for building tile-based platformers in GameMaker. With clear explanations and practical implementation, it equips learners to create polished games. The p...
How to Make Tile Based Platform Games in Gamemaker Course is an online all levels-level course on Udemy by Peter Morgan that covers software development. This course delivers solid, hands-on training for building tile-based platformers in GameMaker. With clear explanations and practical implementation, it equips learners to create polished games. The project-based approach helps reinforce core game development concepts. Some sections could use more depth, but overall it's a strong choice for aspiring developers. We rate it 7.6/10.
Prerequisites
No prior experience required. This course is designed for complete beginners in software development.
Pros
Comprehensive coverage of platform game mechanics
Clear, step-by-step instruction style
Practical implementation of advanced features like FSMs and lighting
Project-based learning reinforces retention
Cons
Pacing may feel slow for experienced developers
Some topics lack deeper optimization insights
Limited discussion on asset creation or audio integration
How to Make Tile Based Platform Games in Gamemaker Course Review
What will you learn in How to Make Tile Based Platform Games in Gamemaker course
You will develop a robust platform engine that you can use for future games you make.
You will learn how to do fast tile based collisions, and have the skills to incorporate it into your own games.
You will learn how to implement a customizable lighting system that any object in the game can use.
You will learn how to build custom particles that interact with the environment.
You will learn how to build a Finite State Machine, and use it to efficiently control your player and enemies.
You will learn how to implement wave based attacks, player traps, cameras, fade transitions, highscore saving, custom tooltips, screenshake and more.
Program Overview
Module 1: Introduction and Core Concepts
Duration: 26m
Introduction (26m)
Finite State Machines (29m)
Collisions (22m)
Module 2: Player Movement and Jump Mechanics
Duration: 39m
Jump and Block (11m)
Improving Jump (15m)
Player Improvements (13m)
Module 3: Game Systems and Features
Duration: 87m
Player Lives (14m)
Room Transitions (57m)
Highscore (6m)
Module 4: Final Development and Polish
Duration: 59m
Final Room (59m)
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Job Outlook
Game development skills are in demand for indie and studio roles.
Platformer mechanics are foundational for 2D game design careers.
GameMaker proficiency opens doors to rapid prototyping and publishing.
Editorial Take
Creating engaging 2D platformers requires a blend of technical precision and creative design. This course strikes a balance by teaching foundational systems in GameMaker with a focus on reusability and polish. It's ideal for developers who want to move beyond basic movement and build professional-feeling games.
Standout Strengths
Robust Engine Foundation: The course guides learners to build a reusable platform engine, saving time in future projects. This modular approach promotes clean, scalable code design across game types.
Efficient Collision System: Fast tile-based collision detection is implemented with clarity and performance in mind. Learners gain skills applicable to any 2D game requiring precise environmental interaction.
Customizable Lighting System: The lighting implementation is flexible and object-agnostic, allowing dynamic effects across characters and environments. This adds visual depth often missing in beginner tutorials.
Interactive Particle Design: Particles are taught not just as visuals, but as systems that respond to the world. This elevates gameplay feedback and immersion significantly.
Finite State Machine Mastery: FSMs are clearly explained and applied to both player and enemies. This empowers learners to manage complex behaviors cleanly and efficiently.
Polish and Professionalism: Features like screenshake, tooltips, and fade transitions teach how small details improve player experience. These are often overlooked in entry-level courses.
Honest Limitations
Depth vs. Breadth Trade-off: While many features are covered, some lack optimization strategies. Learners may need supplemental research to scale systems for larger projects.
Asset Pipeline Gaps: The course assumes external art and sound assets are available. It doesn’t cover sourcing or creating them, which could hinder complete beginners.
Advanced Debugging Missing: Error handling and debugging techniques for complex interactions are not emphasized. This could challenge learners when modifying systems independently.
Single Engine Focus: GameMaker-specific workflows limit transferability to other engines. Those planning to switch engines later may need to adapt concepts manually.
How to Get the Most Out of It
Study cadence: Complete one module per session with time to experiment. Avoid rushing to ensure deep understanding of each system before moving on.
Parallel project: Recreate mechanics in a new project to reinforce learning. Try modifying parameters to see how systems behave under different conditions.
Note-taking: Document FSM states and collision logic visually. Flowcharts help internalize complex state transitions and decision paths.
Community: Share your builds in GameMaker forums. Feedback from peers helps identify edge cases and improves polish beyond course scope.
Practice: Implement missing features like double jumps or dash mechanics. Extending the engine builds confidence and creativity.
Consistency: Code daily, even briefly. Regular engagement ensures muscle memory for scripting patterns and engine workflows.
Supplementary Resources
Book: 'Game Programming Patterns' by Robert Nystrom complements FSM and state management concepts. It deepens architectural understanding beyond the course.
Tool: Use Aseprite for pixel art creation to pair with the game engine. It integrates well with GameMaker and enhances visual quality.
Follow-up: Explore GameMaker’s pathfinding and AI behaviors next. These expand enemy logic taught in the FSM section.
Reference: The official GameMaker documentation is essential. It provides updated syntax and best practices not always covered in video courses.
Common Pitfalls
Pitfall: Copying code without understanding state transitions. This leads to bugs when modifying behavior. Always trace how states change during gameplay.
Pitfall: Overcomplicating particle systems early. Start simple and layer complexity to avoid performance issues and debugging nightmares.
Pitfall: Ignoring room transition edge cases. Test thoroughly with different entry points to prevent crashes or logic errors in final builds.
Time & Money ROI
Time: Expect 15–20 hours to complete and fully absorb. The hands-on nature means time invested translates directly to usable skills.
Cost-to-value: Priced reasonably for the depth offered. It delivers more than typical beginner tutorials, justifying the paid cost for serious learners.
Certificate: The completion certificate holds value for portfolios, especially when paired with a playable project demo.
Alternative: Free tutorials often lack structure. This course’s cohesive flow saves time compared to piecing together fragmented online resources.
Editorial Verdict
This course fills a niche for developers wanting to master 2D platformer mechanics in GameMaker with professional polish. It goes beyond basic movement scripts to teach systems that elevate a game from functional to engaging. The inclusion of FSMs, lighting, and environmental particles sets it apart from superficial tutorials. While not covering every edge case, it provides a strong foundation that learners can build upon with experimentation and iteration.
The course is best suited for those with some programming familiarity who want structured, project-based learning. It doesn’t hold your hand through every click, which benefits motivated learners but may challenge absolute beginners. The lack of asset creation guidance is a minor gap, but the focus on code and systems keeps it tightly scoped. Overall, it’s a worthwhile investment for indie developers aiming to publish polished platformers, offering both technical skills and design insight that pay dividends in future projects.
How How to Make Tile Based Platform Games in Gamemaker Course Compares
Who Should Take How to Make Tile Based Platform Games in Gamemaker Course?
This course is best suited for learners with any experience level in software development. Whether you are a complete beginner or an experienced professional, the curriculum adapts to meet you where you are. The course is offered by Peter Morgan on Udemy, combining institutional credibility with the flexibility of online learning. Upon completion, you will receive a certificate of completion that you can add to your LinkedIn profile and resume, signaling your verified skills to potential employers.
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FAQs
What are the prerequisites for How to Make Tile Based Platform Games in Gamemaker Course?
How to Make Tile Based Platform Games in Gamemaker Course is designed for learners at any experience level. Whether you are just starting out or already have experience in Software Development, the curriculum is structured to accommodate different backgrounds. Beginners will find clear explanations of fundamentals while experienced learners can skip ahead to more advanced modules.
Does How to Make Tile Based Platform Games in Gamemaker Course offer a certificate upon completion?
Yes, upon successful completion you receive a certificate of completion from Peter Morgan. This credential can be added to your LinkedIn profile and resume, demonstrating verified skills to employers. In competitive job markets, having a recognized certificate in Software Development can help differentiate your application and signal your commitment to professional development.
How long does it take to complete How to Make Tile Based Platform Games in Gamemaker Course?
The course is designed to be completed in a few weeks of part-time study. It is offered as a lifetime access course on Udemy, which means you can learn at your own pace and fit it around your schedule. The content is delivered in English and includes a mix of instructional material, practical exercises, and assessments to reinforce your understanding. Most learners find that dedicating a few hours per week allows them to complete the course comfortably.
What are the main strengths and limitations of How to Make Tile Based Platform Games in Gamemaker Course?
How to Make Tile Based Platform Games in Gamemaker Course is rated 7.6/10 on our platform. Key strengths include: comprehensive coverage of platform game mechanics; clear, step-by-step instruction style; practical implementation of advanced features like fsms and lighting. Some limitations to consider: pacing may feel slow for experienced developers; some topics lack deeper optimization insights. Overall, it provides a strong learning experience for anyone looking to build skills in Software Development.
How will How to Make Tile Based Platform Games in Gamemaker Course help my career?
Completing How to Make Tile Based Platform Games in Gamemaker Course equips you with practical Software Development skills that employers actively seek. The course is developed by Peter Morgan, whose name carries weight in the industry. The skills covered are applicable to roles across multiple industries, from technology companies to consulting firms and startups. Whether you are looking to transition into a new role, earn a promotion in your current position, or simply broaden your professional skillset, the knowledge gained from this course provides a tangible competitive advantage in the job market.
Where can I take How to Make Tile Based Platform Games in Gamemaker Course and how do I access it?
How to Make Tile Based Platform Games in Gamemaker Course is available on Udemy, one of the leading online learning platforms. You can access the course material from any device with an internet connection — desktop, tablet, or mobile. The course is lifetime access, giving you the flexibility to learn at a pace that suits your schedule. All you need is to create an account on Udemy and enroll in the course to get started.
How does How to Make Tile Based Platform Games in Gamemaker Course compare to other Software Development courses?
How to Make Tile Based Platform Games in Gamemaker Course is rated 7.6/10 on our platform, placing it as a solid choice among software development courses. Its standout strengths — comprehensive coverage of platform game mechanics — set it apart from alternatives. What differentiates each course is its teaching approach, depth of coverage, and the credentials of the instructor or institution behind it. We recommend comparing the syllabus, student reviews, and certificate value before deciding.
What language is How to Make Tile Based Platform Games in Gamemaker Course taught in?
How to Make Tile Based Platform Games in Gamemaker Course is taught in English. Many online courses on Udemy also offer auto-generated subtitles or community-contributed translations in other languages, making the content accessible to non-native speakers. The course material is designed to be clear and accessible regardless of your language background, with visual aids and practical demonstrations supplementing the spoken instruction.
Is How to Make Tile Based Platform Games in Gamemaker Course kept up to date?
Online courses on Udemy are periodically updated by their instructors to reflect industry changes and new best practices. Peter Morgan has a track record of maintaining their course content to stay relevant. We recommend checking the "last updated" date on the enrollment page. Our own review was last verified recently, and we re-evaluate courses when significant updates are made to ensure our rating remains accurate.
Can I take How to Make Tile Based Platform Games in Gamemaker Course as part of a team or organization?
Yes, Udemy offers team and enterprise plans that allow organizations to enroll multiple employees in courses like How to Make Tile Based Platform Games in Gamemaker Course. Team plans often include progress tracking, dedicated support, and volume discounts. This makes it an effective option for corporate training programs, upskilling initiatives, or academic cohorts looking to build software development capabilities across a group.
What will I be able to do after completing How to Make Tile Based Platform Games in Gamemaker Course?
After completing How to Make Tile Based Platform Games in Gamemaker Course, you will have practical skills in software development that you can apply to real projects and job responsibilities. You will be prepared to pursue more advanced courses or specializations in the field. Your certificate of completion credential can be shared on LinkedIn and added to your resume to demonstrate your verified competence to employers.